Sindicate

Playing as one of 3-4 different supernatural creatures, the players will tag-team switch between 2 different, asymmetric sets of abilities to work together to defeat the bosses of 7 different sectors of the city’s criminal empire. The gameplay will consist of the player characters building up relations with NPC characters across runs—earning favors, accumulating trust, and progressing through individual character narratives—as well as combat-based trials to assert themselves as more powerful than the organization running the city. After each run, they will return to their home base, a bar, to build NPC relationships more and power up aspects of their builds. Its art will be noir-inspired with pops of color to indicate the mystical effects of magic on the world.

Originally designed, illustrated, and written during a single semester, Sindicate is a 3D, co-op roguelite where the players have to navigate the streets of a lawless 1920s magical city to climb to the top of the crime syndicate running it.

I was the lead artist and character modeler on Sindicate, developed alongside a team including myself, Amari O’Connor, Matthew Merritt, Michael Merritt, Lyd Hallett, Som Sin, and Danyyil Kamyshenko.